Let’s Talk About Agentic Web (or Web 4.0)

Daniel Gomez |
Something is changing deeply in how we use the internet, how we develop software, and how we interact with artificial intelligence. Maybe you’re feeling it too: it’s not just a new tool, it’s a new way of thinking about the web. Many are starting to call this Agentic Web, or simply, Web 4.0. If W... read more

Consultório de Psicologia para Terapia de Casal: Como Restaure a Conexão

Larissa Silveira |
Nos tempos atuais, os relacionamentos enfrentam desafios cada vez mais complexos, exigindo atenção, compreensão e um espaço seguro para o diálogo. O consultório de psicologia voltado para terapia de casal surge como uma valiosa ferramenta para promover a reconstrução da comunicação, fortalecer vínc... read more

When Not to Use the DRY Principle: Exceptions to the Rule

Maxim Logunov |
Introduction The DRY (Don't Repeat Yourself) principle is one of the most fundamental guidelines in software development, advocating for code reuse and the elimination of duplication. While it's generally excellent advice, there are situations where strictly following DRY can actually le... read more

🎥 Beyond Imagination: Google Veo3 Ushers in the Future of Filmmaking – My Google I/O 2025 Follow-Up

BHUVANESH M |
🎮 The Big Reveal: Google Veo3 – Cinematic AI Redefined If you thought last year's breakthroughs were huge, Google I/O 2025 delivered something that truly left creators, filmmakers, and developers stunned. As someone lucky enough to attend I/O this year, I’m thrilled to share what I beli... read more

🔄 Understanding ETag and If-None-Match in Web Development

Abhinav |
🔄 Understanding ETag and If-None-Match in Web Development In the world of web development, optimizing resource delivery isn’t just about CDN and lazy loading. Headers like ETag and If-None-Match are low-key heroes 🦸‍♂️ when it comes to reducing bandwidth and improving load speed 🚀. In this pos... read more

Building a Multiplayer System in Unreal Engine with Steam & LAN

WinterTurtle23 |
🎮 Building a Multiplayer System in Unreal Engine with Steam & LAN Multiplayer game development can seem intimidating, but Unreal Engine makes it surprisingly approachable. Whether you're aiming to create a simple LAN party game or a full-fledged Steam multiplayer shooter, Unreal’s b... read more

Hosting 300+ Websites - A Technical Deep Dive

Savas Vedova |
It’s entirely feasible to host over 300 websites on a lean setup of just a few machines, and Stormkit makes it happen with a smart, scalable configuration. This post walks through the technical details how the infrastructure is set up, what it costs, how reliable it is, and what it takes to manage.... read more

🛡️ Cybersecurity Roadmap with Certifications (Beginner Advanced)

Abhigyan Nath |
✅ Phase 1: Foundation (Beginner) Goal: Learn the basics of networking, Linux, and how the internet works. 🧩 Platforms & Certifications: TryHackMe – Pre Security Path 🏅 🔹 tryhackme.com/path/01-pre-security 🎯 Certificate + Profile Badge Cisco – Introduction to Cybersecurity 🏅 🔹 netacad.c... read more

AWS is taking out the trash 🗑️

SkillBoostTrainer |
Everyone went crazy over the service deprecations AWS silently announced over the past few weeks. There has been a lot of criticism and many engineers got serious trust issues as AWS never really used to discontinue services before. I don’t understand this overly negative sentiment, I believe it w... read more

Como usar o GitHub Copilot para debuggar código mais rápido

Pachi 🥑 |
Depurar código faz parte do dia a dia de qualquer pessoa desenvolvedora, mas também costuma ser uma das tarefas mais demoradas. E se a IA pudesse acelerar esse processo, ajudando a analisar, corrigir e até documentar o código de forma mais eficiente? É aí que entra o GitHub Copilot. O GitHub Copi... read more